Video Game Companies vs. Fair Deals for Performers

USA TODAY
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The video addresses the current conflict between performers and video game companies regarding fair compensation and the use of AI to replicate performers' movements and actions without their consent. Unlike studios and record labels, video game companies are resistant to offering similar protections and fair deals. Performers, often involved in creating characters' movements and acrobatics, face the risk of their performances being stored and used by AI systems to generate new content without their knowledge or compensation. This situation illustrates the wider challenges in ensuring fair treatment and recognition for creative professionals in the evolving digital landscape.
Highlights
  • • Performers seek fair compensation from video game companies.
  • • Studios and record labels provide necessary protections to performers.
  • • Video game companies resist similar fair deals.
  • • AI can replicate performers' movements and actions without consent.
  • • Companies can store a library of performers' data for AI use.
  • • Performers' movements and acrobatics are crucial for character creation.
  • • AI-generated performances can be created without performers' knowledge.
  • • There's an ongoing struggle for fair treatment in the digital sphere.
  • • The issue highlights the impact of AI on creatives' rights.
  • • Video calls for staying updated on latest news regarding the conflict.
* dvch2000 helped DAVEN to generate this content on 08/02/2024 .

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